Added oneko cat cursor. Copied from @nyancrimew

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xtzws 2025-03-23 23:17:47 -04:00 committed by GitHub
parent 3a25a5072e
commit 694b868370
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2 changed files with 231 additions and 0 deletions

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oneko.js Normal file
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// based on oneko.js from https://github.com/adryd325/oneko.js, licensed under MIT, with art from https://twitter.com/_Anunnery
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min) + min);
}
function oneko() {
const nekoEl = document.createElement("div");
let nekoPosX = getRandomInt(32, window.innerWidth - 63);
let nekoPosY = getRandomInt(32, window.innerHeight - 63);
let mousePosX = nekoPosX - 32;
let mousePosY = nekoPosY - 32;
let mouseButtonDown = false;
let frameCount = 0;
let idleTime = 0;
let idleAnimation = null;
let idleAnimationFrame = 0;
const nekoSpeed = 10;
const spriteSets = {
idle: [[-3, -3]],
alert: [[-7, -3]],
scratchSelf: [
[-5, 0],
[-6, 0],
[-7, 0],
],
scratchWallN: [
[0, 0],
[0, -1],
],
scratchWallS: [
[-7, -1],
[-6, -2],
],
scratchWallE: [
[-2, -2],
[-2, -3],
],
scratchWallW: [
[-4, 0],
[-4, -1],
],
tired: [[-3, -2]],
sleeping: [
[-2, 0],
[-2, -1],
],
N: [
[-1, -2],
[-1, -3],
],
NE: [
[0, -2],
[0, -3],
],
E: [
[-3, 0],
[-3, -1],
],
SE: [
[-5, -1],
[-5, -2],
],
S: [
[-6, -3],
[-7, -2],
],
SW: [
[-5, -3],
[-6, -1],
],
W: [
[-4, -2],
[-4, -3],
],
NW: [
[-1, 0],
[-1, -1],
],
heart: [
[-8, 0],
[-8, -1],
[-8, -2],
[-8, -3],
],
};
function create() {
nekoEl.id = "oneko";
nekoEl.style.width = "32px";
nekoEl.style.height = "32px";
nekoEl.style.position = "fixed";
nekoEl.style.pointerEvents = "none";
nekoEl.style.backgroundImage = "url('maia_oneko.gif')";
nekoEl.style.imageRendering = "pixelated";
nekoEl.style.left = `${nekoPosX}px`;
nekoEl.style.top = `${nekoPosY}px`;
document.body.appendChild(nekoEl);
document.onmousemove = (event) => {
mousePosX = event.clientX;
mousePosY = event.clientY;
};
document.addEventListener("mousedown", toggleMouseState);
document.addEventListener("mouseup", toggleMouseState);
window.onekoInterval = setInterval(frame, 100);
}
function toggleMouseState(e) {
var flags = e.buttons !== undefined ? e.buttons : e.which;
mouseButtonDown = (flags & 1) === 1;
}
function setSprite(name, frame) {
const sprite = spriteSets[name][frame % spriteSets[name].length];
nekoEl.style.backgroundPosition = `${sprite[0] * 32}px ${sprite[1] * 32}px`;
}
function resetIdleAnimation() {
idleAnimation = null;
idleAnimationFrame = 0;
}
function idle(diffX, diffY) {
idleTime += 1;
// every ~ 20 seconds
if (idleTime > 10 && true && idleAnimation == null) {
let avalibleIdleAnimations = ["sleeping", "scratchSelf"];
if (nekoPosX < 32) {
avalibleIdleAnimations.push("scratchWallW");
}
if (nekoPosY < 32) {
avalibleIdleAnimations.push("scratchWallN");
}
if (nekoPosX > window.innerWidth - 32) {
avalibleIdleAnimations.push("scratchWallE");
}
if (nekoPosY > window.innerHeight - 32) {
avalibleIdleAnimations.push("scratchWallS");
}
idleAnimation =
avalibleIdleAnimations[
Math.floor(Math.random() * avalibleIdleAnimations.length)
];
}
switch (idleAnimation) {
case "sleeping":
if (idleAnimationFrame < 8) {
setSprite("tired", 0);
break;
}
// check diffs to ensure pointer is on sprite
if (mouseButtonDown && diffY < 8 && diffY > -18 && diffX < 18 && diffX > -18) {
setSprite("heart", Math.floor(idleAnimationFrame / 4));
} else {
setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
}
if (idleAnimationFrame > 192) {
resetIdleAnimation();
}
break;
case "scratchWallN":
case "scratchWallS":
case "scratchWallE":
case "scratchWallW":
case "scratchSelf":
setSprite(idleAnimation, idleAnimationFrame);
if (idleAnimationFrame > 9) {
resetIdleAnimation();
}
break;
default:
setSprite("idle", 0);
return;
}
idleAnimationFrame += 1;
}
function frame() {
frameCount += 1;
const diffX = nekoPosX - mousePosX;
const diffY = nekoPosY - mousePosY;
const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
if (distance < nekoSpeed || distance < 48) {
idle(diffX, diffY);
return;
}
idleAnimation = null;
idleAnimationFrame = 0;
if (idleTime > 1) {
setSprite("alert", 0);
// count down after being alerted before moving
idleTime = Math.min(idleTime, 7);
idleTime -= 1;
return;
}
direction = diffY / distance > 0.5 ? "N" : "";
direction += diffY / distance < -0.5 ? "S" : "";
direction += diffX / distance > 0.5 ? "W" : "";
direction += diffX / distance < -0.5 ? "E" : "";
setSprite(direction, frameCount);
nekoPosX -= (diffX / distance) * nekoSpeed;
nekoPosY -= (diffY / distance) * nekoSpeed;
nekoPosX = Math.min(Math.max(16, nekoPosX), window.innerWidth - 16);
nekoPosY = Math.min(Math.max(16, nekoPosY), window.innerHeight - 16);
nekoEl.style.left = `${nekoPosX - 16}px`;
nekoEl.style.top = `${nekoPosY - 16}px`;
}
create();
};
const isReduced = window.matchMedia(`(prefers-reduced-motion: reduce)`) === true || window.matchMedia(`(prefers-reduced-motion: reduce)`).matches === true;
if (!isReduced) {
oneko();
}